Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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3D 模型. 更多...
#include <Model.h>
Public 成员函数 | |
void | load (const std::filesystem::path &path) |
void | save (const std::filesystem::path &path) |
Public 属性 | |
std::string | name |
std::vector< Mesh > | meshes |
std::vector< Material > | materials |
std::vector< Bone > | bones |
std::vector< Animation > | animations |
std::filesystem::path | path |
AABB< 3 > | aabb |
uint32_t | vertexCount = 0 |
uint32_t | indexCount = 0 |
3D 模型.