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Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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材质. 更多...
#include <Material.h>
类 | |
| struct | PBR |
Public 属性 | |
| std::string | name |
| PBR | pbr |
| std::shared_ptr< Texture > | diffuse |
| 漫反射. | |
| std::shared_ptr< Texture > | specular |
| 镜面反射. | |
| std::shared_ptr< Texture > | ambient |
| 环境光. | |
| std::shared_ptr< Texture > | emissive |
| std::shared_ptr< Texture > | height |
| std::shared_ptr< Texture > | normals |
| 法线. | |
| std::shared_ptr< Texture > | shininess |
| 镜面反射指数. | |
| std::shared_ptr< Texture > | opacity |
材质.