Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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材质. 更多...
#include <Material.h>
类 | |
struct | PBR |
Public 属性 | |
std::string | name |
PBR | pbr |
std::shared_ptr< Texture > | diffuse |
漫反射. | |
std::shared_ptr< Texture > | specular |
镜面反射. | |
std::shared_ptr< Texture > | ambient |
环境光. | |
std::shared_ptr< Texture > | emissive |
std::shared_ptr< Texture > | height |
std::shared_ptr< Texture > | normals |
法线. | |
std::shared_ptr< Texture > | shininess |
镜面反射指数. | |
std::shared_ptr< Texture > | opacity |
材质.