这里列出了所有文档化的类成员,并附带类所属的文件:
- s -
- save() : Image
- set_app_name() : InstanceBuilder
- set_app_version() : InstanceBuilder
- set_backend() : Renderer
- set_camera() : Controller
- set_clear_color() : CommandBuffer, GLCommandBuffer, VKCommandBuffer
- set_clear_depth() : CommandBuffer, GLCommandBuffer, VKCommandBuffer
- set_clear_stencil() : CommandBuffer, GLCommandBuffer, VKCommandBuffer
- set_clipboard() : Input
- set_cursor_lock() : Window
- set_cursor_position() : Window
- set_debug_callback() : InstanceBuilder
- set_desired_extent() : SwapchainBuilder
- set_desired_format() : SwapchainBuilder
- set_desired_present_mode() : SwapchainBuilder
- set_engine_name() : InstanceBuilder
- set_engine_version() : InstanceBuilder
- set_floating() : Window
- set_fullscreen() : Window
- set_gamepad() : Controller
- set_icon() : Window
- set_label() : ui::Widget
- set_mag_filter() : GLTexture, Texture
- set_min_filter() : GLTexture, Texture
- set_orthographic() : Camera
- set_perspective() : Camera
- set_pixel() : Image
- set_position() : Camera, Window
- set_r_warp() : GLTexture, Texture
- set_raw_mouse_motion() : Window
- set_resizable() : Window
- set_rotation() : Camera
- set_s_warp() : GLTexture, Texture
- set_size() : Window
- set_smoothness() : Controller
- set_speed() : Controller
- set_t_warp() : GLTexture, Texture
- set_title() : Window
- set_vibration() : Gamepad
- set_visible() : Window
- set_vsync() : Window
- set_window() : Input
- shininess : Material
- size() : Image
- size_bytes() : Image
- specular : Material
- Stage : Shader