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    Graphics v0.0.0
    
   A simple abstraction layer for the modern graphics APIs. 
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Public 成员函数 | |
| VKUniformBuffer (int binding, size_t size) | |
| Buffer & | get_buffer () override | 
| virtual Buffer & | get_buffer ()=0 | 
额外继承的成员函数 | |
  静态 Public 成员函数 继承自 UniformBuffer | |
| static std::shared_ptr< UniformBuffer > | create (int binding, size_t size) | 
  Protected 成员函数 继承自 UniformBuffer | |
| UniformBuffer (int binding) | |
  Protected 属性 继承自 UniformBuffer | |
| int | binding_ | 
      
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  overridevirtual | 
实现了 UniformBuffer.