Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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Public 成员函数 | |
GLUniformBuffer (int binding, size_t size) | |
Buffer & | get_buffer () override |
virtual Buffer & | get_buffer ()=0 |
额外继承的成员函数 | |
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static std::shared_ptr< UniformBuffer > | create (int binding, size_t size) |
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UniformBuffer (int binding) | |
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int | binding_ |
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overridevirtual |
实现了 UniformBuffer.