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Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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Public 成员函数 | |
| GLUniformBuffer (int binding, size_t size) | |
| Buffer & | get_buffer () override |
| virtual Buffer & | get_buffer ()=0 |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 UniformBuffer | |
| static std::shared_ptr< UniformBuffer > | create (int binding, size_t size) |
Protected 成员函数 继承自 UniformBuffer | |
| UniformBuffer (int binding) | |
Protected 属性 继承自 UniformBuffer | |
| int | binding_ |
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overridevirtual |
实现了 UniformBuffer.