Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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Public 成员函数 | |
std::string | get_device_name () const override |
std::string | get_renderer_name () const override |
std::string | get_vendor_name () const override |
virtual std::string | get_device_name () const =0 |
virtual std::string | get_renderer_name () const =0 |
virtual std::string | get_vendor_name () const =0 |
静态 Public 成员函数 | |
static void | init (const Window &win) |
static void | deinit () |
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static Renderer * | get () |
获取单例. | |
static void | set_backend (Backend backend) |
设置图形后端. 更多... | |
static Backend | get_backend () |
获取图形后端. | |
static void | init (const Window &win) |
static void | deinit () |
额外继承的成员函数 | |
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enum class | Backend { OpenGL , Vulkan } |
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overridevirtual |
实现了 Renderer.
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overridevirtual |
实现了 Renderer.
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overridevirtual |
实现了 Renderer.
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static |