Graphics
v0.0.0
A simple abstraction layer for the modern graphics APIs.
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Bone.h
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// Copyright 2022 ShenMian
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// License(Apache-2.0)
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#pragma once
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#include <math/math.hpp>
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#include <string>
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#include <vector>
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#include <cstdint>
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struct
Bone
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{
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std::string name;
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Matrix4f offset;
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std::vector<uint32_t> indices;
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std::vector<float> weights;
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};
Bone
骨骼.
Definition:
Bone.h:15
src
Bone.h
制作者
1.9.5