Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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成员的完整列表,这些成员属于 Shader,包括所有继承而来的类成员
compile(const std::filesystem::path &sourcePath, const std::filesystem::path &targetPath, Stage stage) | Shader | protected |
create(const Descriptor &desc) | Shader | static |
entry_point_ (定义于 Shader) | Shader | protected |
get_code(std::filesystem::path path) | Shader | protected |
get_entry_point() const noexcept | Shader | |
get_name() const noexcept | Shader | |
get_stage() const noexcept | Shader | |
name_ (定义于 Shader) | Shader | protected |
parse(const std::vector< uint32_t > &buf) | Shader | protected |
Shader(const Descriptor &desc) (定义于 Shader) | Shader | protected |
Stage 枚举名称 | Shader | |
stage_ (定义于 Shader) | Shader | protected |
~Shader()=default (定义于 Shader) | Shader | protectedvirtual |