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Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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成员的完整列表,这些成员属于 Gamepad,包括所有继承而来的类成员
| Button 枚举名称 | Gamepad | |
| deinit() (定义于 Gamepad) | Gamepad | static |
| Gamepad(handle_type handle=0) | Gamepad | |
| get(Thumb thumb) const noexcept | Gamepad | |
| get(Trigger trigger) const noexcept | Gamepad | |
| get(Button button) const noexcept | Gamepad | |
| get_name() const | Gamepad | |
| get_raw(Thumb thumb) const noexcept | Gamepad | |
| get_raw(Trigger trigger) const noexcept | Gamepad | |
| handle_type typedef (定义于 Gamepad) | Gamepad | |
| init() (定义于 Gamepad) | Gamepad | static |
| is_connected() const | Gamepad | |
| load_mappings_db(const std::filesystem::path &path) | Gamepad | |
| operator==(const Gamepad &) const (定义于 Gamepad) | Gamepad | |
| set_vibration(float leftSpeed, float rightSpeed) | Gamepad | |
| Thumb 枚举名称 | Gamepad | |
| Trigger 枚举名称 | Gamepad | |
| update() | Gamepad | |
| ~Gamepad() | Gamepad |