Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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GLTexture 成员列表

成员的完整列表,这些成员属于 GLTexture,包括所有继承而来的类成员

bind(uint32_t binding) override (定义于 GLTexture)GLTexturevirtual
cache_Textureinlineprotectedstatic
create(const std::filesystem::path &path, Format fmt=Format::Unknown, uint32_t mipmapLevel=-1, Type type=Type::_2D)Texturestatic
create(const Image &image, Format fmt=Format::Unknown, uint32_t mipmapLevel=-1, Type type=Type::_2D)Texturestatic
create(const std::vector< Image > &images)Texturestatic
Filter 枚举名称Texture
format_ (定义于 Texture)Textureprotected
generate_mipmap() (定义于 GLTexture)GLTexture
get_format() constTexture
get_type() constTexture
GLTexture(const Image &image, Format fmt, uint32_t mipmapCount, Type type) (定义于 GLTexture)GLTexture
GLTexture(const std::vector< Image > &images) (定义于 GLTexture)GLTexture
set_mag_filter(Filter filter) overrideGLTexturevirtual
set_min_filter(Filter filter) overrideGLTexturevirtual
set_r_warp(Warp warp) overrideGLTexturevirtual
set_s_warp(Warp warp) overrideGLTexturevirtual
set_t_warp(Warp warp) overrideGLTexturevirtual
Texture(Type type, Format fmt) (定义于 Texture)Textureprotected
Type 枚举名称 (定义于 Texture)Texture
type_ (定义于 Texture)Textureprotected
Warp 枚举名称Texture
~GLTexture() (定义于 GLTexture)GLTexture