Graphics v0.0.0
A simple abstraction layer for the modern graphics APIs.
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GLShader 成员列表

成员的完整列表,这些成员属于 GLShader,包括所有继承而来的类成员

compile(const std::filesystem::path &sourcePath, const std::filesystem::path &targetPath, Stage stage)Shaderprotected
create(const Descriptor &desc)Shaderstatic
entry_point_ (定义于 Shader)Shaderprotected
get_code(std::filesystem::path path)Shaderprotected
get_entry_point() const noexceptShader
get_handle() constGLShader
get_name() const noexceptShader
get_stage() const noexceptShader
GLShader(const Descriptor &desc) (定义于 GLShader)GLShader
name_ (定义于 Shader)Shaderprotected
parse(const std::vector< uint32_t > &buf)Shaderprotected
Shader(const Descriptor &desc) (定义于 Shader)Shaderprotected
Stage 枚举名称Shader
stage_ (定义于 Shader)Shaderprotected
~GLShader() (定义于 GLShader)GLShadervirtual
~Shader()=default (定义于 Shader)Shaderprotectedvirtual