Graphics
v0.0.0
A simple abstraction layer for the modern graphics APIs.
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Graphics.h
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// Copyright 2022 ShenMian
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// License(Apache-2.0)
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#include "Camera.h"
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#include "CommandBuffer.h"
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#include "CommandQueue.h"
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#include "IndexBuffer.h"
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#include "Pipeline.h"
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#include "PipelineLayout.h"
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#include "Program.h"
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#include "Renderer.h"
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#include "Shader.h"
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#include "Texture.h"
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#include "UniformBuffer.h"
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#include "VertexBuffer.h"
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#include "VertexFormat.h"
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#include "ModelImporter.h"
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#include "DDSImporter.h"
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#include "Font.h"
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#include "Model.h"
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#include "Primitive.h"
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#include "Core/Timer.hpp"
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#include "Core/Controller.h"
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#include "Core/Gamepad.h"
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#include "Core/Image.h"
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#include "Core/Input.h"
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#include "Core/Monitor.h"
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#include "Core/Platform.h"
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#include "Core/RID.hpp"
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#include "Core/Window.h"
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#include "UI/Button.h"
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#include "UI/Label.h"
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#include "UI/Menu.h"
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#include "UI/NodeEditor.h"
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#include "UI/UI.h"
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#include "UI/Window.h"
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src
Graphics.h
制作者
1.9.5